

The game features both single-player and multiplayer modes, and overall includes more content than its predecessor. The game was released worldwide on November 17, 2017, for the PlayStation 4, Xbox One, and Microsoft Windows. It was developed by DICE, in collaboration with Criterion Games and Motive Studios, and published by Electronic Arts. It is the fourth main installment of the Star Wars: Battlefront series, and a sequel to the 2015 reboot of the series. But we’ll be waiting until later this year to find out exactly how those disclosures are implemented.Star Wars Battlefront II is an action shooter video game based on the Star Wars franchise. Ultimate Team’s similar, long-standing pack system didn’t get quite so violent a response, but it’s good see EA making these sorts of changes anyway.

Legal or not, loot boxes have been wildly unpopular since last year’s controversy, with games ranging from Battlefront II to Middle-earth: Shadow of War completely retooling their microtransactions in the wake of that outcry. Other places haven’t reached the same conclusion, however – the UK gambling commission ruled that loot boxes don’t meet the legal definition required for gambling regulation. Loot boxes became such a hot topic after Battlefront II that governments around the world took interest, with Belgium’s gambling law in particular ruling that loot boxes are gambling. It works the way it works and provides the players the choice to play the way they want to play, which I think Is valuable as long as we make sure it’s fair and isn’t a detriment to that.” “For EA Sports and Ultimate Team, the mode is very popular. The disclosure of pack odds for sports titles is one such change coming as a result of that feedback, and Holt says it’s an indication of “how we communicate and we deal with live service models and how we test things and implement feedback across all of EA.”īut don’t expect loot boxes to go away entirely, especially within the EA Sports milieu.

Holt says that the controversy over Battlefront II has “certainly changed us – in the way it always does in terms of anything you hear from a player or from the industry – in how we all react and adapt to it.” “Our model is sustainable,” EA Sports vice president and COO Daryl Holt tells.
